






商品描述
本商品包含 AI 生成的内容。
$35.60 → $22.90 · Save $12.70 (36%) vs buying the four separately
▶ VRChat avatar weapons · PC only · needs Modular Avatar (free, from VCC) · drag-and-drop prefabs
Four star weapons in one purchase. Each is made of night-sky glass and starlight, and each one does something when you use it, not only from a menu:
• Starglass Twin Swords: a western sword for your right hand, an eastern one for your left, with stars deep inside the glass. Touch the two pommel ends together and they melt into a glaive; touch the two tips together and you get a greatsword. Every change melts the old weapon away in a burst of star dust.
• Orrery Revolver: its cylinder is a tiny glass orrery whose planets never stop turning. Make a fist and a comet streaks out; where it hits a wall or the floor, a constellation 1.6 m across draws itself, star by star, and fades.
• Gravity Lens Staff: a tiny star core floats in the open head and bends the light around it while glass shards orbit it. Twist the ring above your grip and the shards spiral in and lock into a lens; raise the staff over your head and it bursts into its next form.
• Comet Glass Lance: a knight's lance that is a comet frozen in mid-flight, its blazing nucleus the tip and its tail hardened backward into a long cone of glass. It rests at your hip as a closed bud; pull the nucleus out with your other hand and the comet shoots forward, freezing into a lance. Salute with it like a knight and its glass shell peels away in crystal plates to show the next form underneath.
The swords come in 3 colours (Night / Blood / Frost), the revolver in 3 colours (Night / Dawn / Eclipse), the staff and the lance in 3 forms that differ in shape (Galaxy / Fallen / Void). Each is also sold on its own: the swords $11.90, the revolver, the staff and the lance $7.90 each.
WHAT'S IN THE SET
The four products' files, the same as when they are sold one by one. Each file name starts with its product's code:
• NB_ Starglass Twin Swords: NB_2.0.0.unitypackage (3 prefabs: Night / Blood / Frost) + NB_README_en.txt + NB_はじめにお読みください.txt
• OG_ Orrery Revolver: OG_1.1.0.unitypackage (1 prefab, 3 colours from the menu) + README in English and Japanese
• LS_ Gravity Lens Staff: LS_1.0.0.unitypackage (1 prefab) + README in English and Japanese
• CL_ Comet Glass Lance: CL_1.0.0.unitypackage (1 prefab, 3 forms) + README in English and Japanese
Start with README_en.txt. Each goes into its own folder under Assets/Caligo, so you can import any of them or all four into the same project.
EASY TO PUT ON
Drag a prefab onto your avatar and upload. Modular Avatar adds each weapon's own menu ("Starglass Twin Swords", "Orrery Revolver", "Lens Staff", "Comet Lance"), its parameters and its animator layers, and keeps it on your avatar's own bones. The swords and the revolver are placed for the VRChat SDK sample avatar: on your own avatar, move / rotate their hand parts once so each grip sits in your fist (their READMEs show how).
ALL FOUR ON ONE AVATAR (checked in Unity)
• All four imported together into one empty Unity project: no missing scripts, no shader errors, 6 prefabs in four folders (the swords come as 3 colour prefabs).
• All four worn at once on the VRChat SDK sample robot avatar (PC rank Medium by itself) and built by Modular Avatar with no errors. All four menus are there, and the four add 89 of the 256 synced parameter bits.
• PC rank with all four on: Very Poor (the four weapons' triangles, material slots, particle systems and trail renderers add up; the lance alone is 31,060 tris). For a lighter avatar, put on only the weapons you use (each weapon's own rank is listed below).
EACH WEAPON (VRChat SDK check of the weapon by itself)
• Starglass Twin Swords: 5,878 tris · 4 short star-dust particle bursts, only on a change · 4 trail renderers · 23 synced bits · PC rank Medium
• Orrery Revolver: 24,558 tris · 4 particle systems · 19 synced bits · PC rank Medium on the SDK sample avatar
• Gravity Lens Staff: 3,772 tris · no particle systems · 20 synced bits · PC rank Excellent
• Comet Glass Lance: 31,060 tris · no particle systems · 1 trail renderer · 27 synced bits · PC rank Excellent
GOOD TO KNOW
• Hands: the swords use both hands (western right, eastern left); the revolver, the staff and the lance all sit in your right hand (the lance rests at your right hip and your left hand pulls it out). Each has its own show switch ("Right sword" / "Left sword" on the swords, "Draw" on the revolver, "Show" on the staff and the lance), so bring out one right-hand weapon at a time.
• Gestures: the revolver fires on a full right fist ("Gesture fire"); the staff changes form when you raise it overhead, and the lance flies to your hand from a fist at your right hip and changes form with a knight's salute ("Body gestures" on both); the swords merge when you touch them together ("Merge settings"). Wearing several, turn off the gestures of the ones you are not using, so one move doesn't wake two weapons.
• The staff and the lance have an Effects switch, the swords a Trail switch, the swords and the revolver a Glow dial, to tone them down in a busy room.
• Nothing hits other players: no damage, no hit effects on people.
• People who block custom shaders or particles in their Safety settings won't see the effects.
• PC only (custom shaders, no Quest version).
SUPPORT
Anything not working as described in VRChat, alone or worn together? Message me on Jinxxy and I'll fix it and send you the update for free.
MADE WITH
Unity 2022.3.22f1 · VRChat SDK 3.10.5 · Modular Avatar 1.18.7
TERMS
• OK to use on your avatar in VRChat and other platforms
• OK to stream, record, and post on social media
• Editing is fine
• Please don't redistribute or resell the files, edited or not
UPDATES
• v1.0.0 (2026-11-14) first release (Twin Swords v2.0, Orrery Revolver v1.1, Gravity Lens Staff v1.0, Comet Glass Lance v1.0)
AI DISCLOSURE (AI-Assisted)
The shaders, the code that builds these four weapons and the text on this page were written with help from an AI assistant. An AI image generator made rough concept sketches I looked at while designing (each shape follows one of them); nothing it made is in the files or in the preview images, which are rendered in Unity from the actual weapons.
If they work for you, a short review on this page helps a lot. Thank you!