























Starglass Twin Swords — Merge into a Glaive or a Greatsword | VRChat | Western + Eastern Sword · Touch & Two-Hand Merge · Star-Dust Change · Swing Trail | 3 Colors
商品描述
本商品包含 AI 生成的内容。
✨ Two swords of night-sky glass: a western sword for your right hand, an eastern sword for your left. Stars sit deep inside the glass and drift as you move.
✨ Touch the two pommel ends together and they melt into a GLAIVE. Touch the two tips together and they become a GREATSWORD.
✨ Holding the greatsword with both hands, pull your hands apart: the glaive. Bring them back together: the greatsword.
Every change melts the old weapon away in a burst of star dust and melts the new one in.
EVERYTHING IN THE MENU ("Starglass Twin Swords")
• Right sword — draws the western sword from your left hip into your right hand, or puts it back (starts sheathed, remembered)
• Left sword — draws the eastern sword from your right hip into your left hand, or puts it back (starts sheathed, remembered). Each sword works on its own.
• Form ▸ Glaive / Greatsword — turns the twin swords into the glaive or the greatsword from the menu; turn it off for the twin swords again (you always start with the twin swords)
• Merge settings ▸ the safety switches for changing with your hands (remembered):
– Touch merge: with both swords drawn, hold the pommel ends together for 1 s → glaive, or the two tips together for 1 s → greatsword. Off to start, so you never merge by accident.
– Greatsword->Glaive: both hands close on the greatsword's grip, slide the left hand about half a metre down and hold 0.5 s → glaive. On to start.
– Glaive->Greatsword: hands apart on the glaive's shaft, bring the left hand up next to the right and hold 0.5 s → greatsword. On to start.
• Trail — a ribbon of starlight behind every blade when you swing, on / off (on to start, remembered)
• Scabbard — the scabbards on your hips, shown / hidden (on to start, remembered)
• Glow — a radial: how bright the stars, the edges, the trail and the star dust are, from 0% to 100%; starts at 60% (remembered)
4 FORMS
✨ Western sword (right hand, 0.95 m): a crystal cross guard with a four-point star gem, a dark wrapped grip, a faceted gem pommel
✨ Eastern sword (left hand, 0.93 m): a curved single-edged blade, a dark oval tsuba with a glowing rim and gold studs, a gold diamond wrap, a crystal cap
✨ Glaive (both hands, 1.81 m): a curved blade with three spikes along its back, a lily guard, a long shaft wound with gold
✨ Greatsword (both hands, 1.47 m): the western sword grown large, with a two-hand grip
THE GLASS
✨ Deep at the core, glowing along the edges, with clouds of colour drifting slowly through it
✨ Stars sit at different depths inside, so they shift against each other as you turn the blade, and they twinkle
3 COLORS
• Night — night-blue glass, gold hilts
• Blood — red glass, iron hilts
• Frost — ice-blue glass, silver hilts
One prefab per color.
EASY TO PUT ON
Modular Avatar prefab: drag it onto your avatar and upload. The "Starglass Twin Swords" menu, parameters and animator layers are added for you; the right-hand weapons follow your right hand bone, the eastern sword your left hand bone, the scabbards your hips bone.
It is placed for the VRChat SDK's sample avatar; on your avatar, move / rotate the Hand, HandL and Hip parts once so each grip sits in your fist and the scabbards at your hips (the README shows how).
WHAT'S INCLUDED
• NB_2.0.0.unitypackage — 3 prefabs (Night / Blood / Frost), 3 shaders, materials, menu and animator
• README (English and Japanese)
SPECS
• Tris: 5,878 (every form and both scabbards counted; only what you have out is shown)
• Mesh renderers: 8 / Trail renderers: 4 / Materials: 3 / Lights: none
• Particles: 4 short star-dust bursts, only on a change (at most 512 particles in all)
• Contacts: 7, only for your own hands and swords
• Synced parameters: 23 bits (7 Bool + 1 Int + 1 Float)
REQUIREMENTS
• Modular Avatar (available through VCC)
TESTED WITH
Unity 2022.3.22f1 / VRChat SDK 3.10.5 / Modular Avatar 1.18.7 — the parts, the menu and the animator steps are checked in Unity.
PC only (custom shaders, no Quest version).
GOOD TO KNOW
• The touch and hand merges are decided on your side; everyone sees the result. Other people can't merge your swords.
• No hit effects; nothing collides with other players.
• People who block custom shaders in their Safety settings won't see the effect.
• Already have v1.0? Download again: v2.0 is a free update (the README says how to swap it in).
SUPPORT
If a merge or anything else doesn't work as described in VRChat, message me on Jinxxy: I'll fix it and send you the update for free.
AI DISCLOSURE (AI-Assisted)
The shaders, the code that builds these swords and the text on this page were written with help from an AI assistant. An AI image generator made rough concept sketches I looked at while designing (the hilts follow one of them); nothing it made is in the files or in the preview images, which are rendered in Unity from the actual swords.
TERMS
• OK to use on your avatar in VRChat and other platforms
• OK to stream, record, and post on social media
• Editing is fine
• Please don't redistribute or resell the files, edited or not