横幅背景
Fur Tail Pack — Fox / Wolf / Cat with PhysBone (PC fur, Quest smooth) | Tidebone Studio
Fur Tail Pack — Fox / Wolf / Cat with PhysBone (PC fur, Quest smooth) | Tidebone Studio
Fur Tail Pack — Fox / Wolf / Cat with PhysBone (PC fur, Quest smooth) | Tidebone Studio
Fur Tail Pack — Fox / Wolf / Cat with PhysBone (PC fur, Quest smooth) | Tidebone Studio
Fur Tail Pack — Fox / Wolf / Cat with PhysBone (PC fur, Quest smooth) | Tidebone Studio

Fur Tail Pack — Fox / Wolf / Cat with PhysBone (PC fur, Quest smooth) | Tidebone Studio

商品描述

Three furry, swaying tails (Fox / Wolf / Cat) in two colors (Light / Dark), for VRChat avatars.

Every tail comes rigged (9-bone chain) with ready-made prefabs that already carry a VRCPhysBone component.

The fur is made of fur cards (strips with a hair texture), so it shows up without a fur shader.

Generic parts, not fitted to any specific avatar.


■ Contents

• 3 tail types × 2 colors

Fox: orange with white tip / silver fox (black with white tip)

Wolf: grey / brown-grey (both with a black tip)

Cat: ginger tabby / black cat (slim, long, short fur)

• 12 prefabs (3 types × Light/Dark × PC/Quest) with VRCPhysBone set up

• FBX: rigged (Tail_00 … Tail_08), PC and Quest version

• Textures: PC 2048×2048 (hair with alpha) / Quest 1024×1024

• README (JP / EN) and VN3 license PDFs


■ Specs

• Triangles: PC 9,986 per tail · Quest 1,760

• Approx. length (PC): Fox 61 cm · Wolf 61 cm · Cat 56 cm (scale freely)

• PC material: lilToon (cutout, double-sided)

• Quest material: VRChat/Mobile/Toon Lit (painted fur texture, no fur)

• Checked in the Unity 2022.3.22f1 editor with VRChat SDK 3.10.5 and lilToon 2.3.4 (import, PhysBone motion in Play Mode).

Not tested on a specific avatar, not tested by uploading to VRChat, not tested on a Quest device.


■ Setup

1. Avatar project with the VRChat SDK (Avatars)

2. Import lilToon (free: https://booth.pm/en/items/3087170 ) — needed for the PC prefabs

3. Drag and drop FurTailPack.unitypackage into Unity

4. Put a prefab from Assets/FurTailPack/Prefabs/ ("_PC" or "_Quest") under your avatar's Hips bone, adjust position/rotation/scale


■ Notes

• Fur is PC only. The Quest version is a smooth shape without fur (Quest shaders do not support cutout).

• PhysBone requires the VRChat SDK (Avatars). Without the SDK the mesh still works, but the PhysBone shows as "Missing Script".

• No avatar-specific fitting, no shape keys, no Modular Avatar prefabs.

• PhysBone values are a starting point — adjust to taste.

• Images marked "イメージ(Blender)" are Blender renders; images marked "Unity" are Unity editor screenshots.

The look in VRChat depends on shader and lighting. The Unity images are closer to the actual fur.

• The character in the images is our own mascot (made in VRoid Studio) and is NOT included.

Tails are shown slightly enlarged in the mascot images; see the lengths above.


■ How it was made

Generated procedurally in Blender by scripts written by the creator; an AI assistant was used to write the scripts.

No image-generation or 3D-generation AI was used.

Product images are Blender renders (some Unity screenshots); the mascot is our own VRoid Studio character.


■ Terms of use

VN3 License (https://www.vn3.org/ ) — see the included PDFs (Japanese is the official text, English is a reference translation).

Summary: use and edit in VRChat etc. OK · redistribution / resale of the data NOT allowed · transfer NOT allowed.


■ Contact

For issues or questions, please message me via my Jinxxy store page.

by Tidebone Studio

$4.00 USD