横幅背景
Witching Hour Eye Shader
Witching Hour Eye Shader
Witching Hour Eye Shader
Witching Hour Eye Shader
Witching Hour Eye Shader

Witching Hour Eye Shader

商品描述

That magical time is soon upon us...

All Hallows' Eve draws ever nearer, are you ready for it?


Launch Sale!

  • 15% off throughout the week!

https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/d19dc7d8-589b-5601-a343-0cbccbdeae16/3998885341430810164/1032090108155340800.png


Features

https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/d19dc7d8-589b-5601-a343-0cbccbdeae16/3998885341430810164/1031816496046552064.webpSliders and Customization

Over 80 different shader parameters, categorized for your convenience. Highlights include:

  • Minimum and Maximum World lighting thresholds
  • The ability to choose how much pupils dilate in response to baked world lighting
  • Refraction
  • Two color choices per iris theme
  • Placement, size, shape, color, blending, and other parameters for each of four catch lights
  • Subtle color blending options when choosing contrasting hues for Feline Familiar
  • Midnight Brew viscosity and swirl speed
  • Spider Crawl web complexity
  • Lunar Cycle speed and offset, as well as the ability to sync the phase initial position and rate to our actual moon! This is the reason for the VRChat SDK dependency.
  • A variety of animation weights and speeds





https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/d19dc7d8-589b-5601-a343-0cbccbdeae16/3998885341430810164/1031744181588540416.webp
https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/d19dc7d8-589b-5601-a343-0cbccbdeae16/3998885341430810164/1031744067593586688.webpEasy Placement and Rigging

Sphere, Lens, and Planar meshes are provided in a blend file, already UV mapped and ready to go. Is your head stylized? Does it use hollow sockets for the optical illusion? Lens and Planar mesh types offer more flexibility on less realistic models. Don't want to place both eyes individually? That's fine, mirroring the geometry in Blender or Unity will be picked up by the shader, and the opposite iris will be shown on the opposite side.





https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/d19dc7d8-589b-5601-a343-0cbccbdeae16/3998885341430810164/1031744265578565632.webp

Anime Style

Scaling the eyes vertically or horizontally won't break the depth effects, so if you don't like to have perfectly circular irises, I've got you covered. Additionally, the Feline Familiar and Spider Crawl styles are impacted by an ombre setting which replicates the kind of gradient common to the anime aesthetic. Lastly, the catch lights have an option to use the iris as an anchor point, instead of using the real reflection angle, to help keep those bubbly wobbly shapes in view.




FAQ

Do I need a license?

Most likely, yes. The only circumstance in which you do not is if you are commissioning an avatar/world from someone that holds the relevant commercial license and you will not receive project files once they are finished, such as with VRChat upload services or avatar clone-on-completion style commissions.

Are there any project dependencies?

VRChat SDK - Base version 3.10.2 or higher

Can I get help installing these?

I don’t offer kitbashing services, so not from me. If you’re a kitbasher or VRChat asset creator and something isn’t acting quite right, I do offer support.

Here’s the gist as far as licensing is concerned:

  • If you’re getting in-person help, or help via voice call or screenshare, or remote desktop assistance, then you’re fine with just the license you’re holding.
  • If you’re sending files over to someone else to help you, then that someone else needs to hold one of these licenses as well.

Additionally, if you have problems, I have a discord server for support.

Can I use these to promote my content?

Not without getting permission. Reach out!

AI?

I do not use it. I do not want to be associated with it. My work comes from my own imagination, years of self-driven pursuit of graphics programming for game development with the help of stackoverflow and a very expensive education, and the effort of learning enough linear algebra and computer science to achieve what I want to make. Portions of this software come from open source contributions from industry legends. People, similarly passionate about graphics programming, hoping to inspire others. Nothing I ever sell will incorporate generative AI in its production in any way. I do not permit anything I make to be used with or alongside generative AI in any capacity. Doing so is a violation of the license terms.



Full License Terms

A copy of the license terms is included with your download at time of purchase, for your records.

General Terms:

- Never redistribute or resell the provided files.

- Only use the provided files within the VRChat Platform or as necessary within the Unity Editor and VRChat Official SDK to deploy content to the VRChat Platform.

- Do not obscure, modify, or omit the provided mko attribution panel in deployed content.

  • For Avatars or Avatar-like objects, the provided mko attribution panel must be easily visible from the interior of the Avatar, or placed alongside a visible attribution section. 
  • For Worlds without Avatar-like objects, the provided mko attribution panel must be unobscured and visible in an easily accessible area.

- Do not claim the provided files as your own creation.

- Never use the provided files with generative AI. This includes but is not limited to code analysis, reverse engineering, agentic assistants, model context protocol, deep learning, or conversational AI.

- Never use the provided files on a VRChat Avatar or VRChat World alongside generative AI content.

- Licenses are non-transferrable and non-exclusive.

Personal License:

- Allowed to use the provided files in any quantity of noncommercial self-made Avatars, public or private.

- Allowed to use the provided files in any quantity of noncommercial self-made Worlds, public or private.

- Allowed to share Unity Materials that reference the provided files.

- Allowed to use the provided files in noncommercial collaborative production of VRChat Avatars, contingent upon collaborators with access to the Avatar project files each holding a mko Witching Hour Eye Shader Personal License.

- Cannot use the provided files in collaborative production of VRChat Worlds.

- Cannot share, loan, display, raffle, gift, use for promotion of any kind, or otherwise distribute any of the provided files to anyone.

- Cannot use the provided files commercially, in whole or in part, excluding any self-made Materials that reference the provided files.

- General Terms

Commercial License:

- For any product listings allowed under these terms, proper attribution must be given on the product listing. Proper attribution contains both:

  • mko
  • a link to either jinxxy.com/mko or jinxxy.com/mko/witching-hour

- Allowed to use the provided files in any quantity of noncommercial self-made Avatars, public or private.

- Allowed to use the provided files in any quantity of noncommercial self-made Worlds, public or private.

- Allowed to share Unity Materials that reference the provided files.

- Allowed to use the provided files in Avatars sold on the VRChat Avatar Marketplace.

- Allowed to use the provided files in Worlds that utilize the VRChat Creator Economy.

- Allowed to use the provided files in VRChat Avatars or VRChat Worlds for non-exclusive license or sale, contingent upon the following sublicense terms:

  • Purchases neither grant nor imply ownership of any mko Personal License or mko Commercial License
  • Purchases grant nonexclusive permission to use the mko Witching Hour Eye Shader for noncommercial purposes, as configured by the holder of the original mko Witching Hour Eye Shader Commercial License, within the scope of the specific VRChat Avatar or VRChat World.
  • Purchased content or content distributed under a purchased license may only be used on the VRChat platform or within the Unity Editor as it pertains to preparing and deploying the content to the VRChat platform.
  • Purchased files or files distributed under a purchased license may not be redistributed or resold.
  • You must enter into a licensing agreement with your customers, the above sublicense terms must be present in your licensing agreement, and your licensing agreement must be publicly visible and maintained while selling Avatars or Worlds under this license.
  • Giveaways, Free Promotions, Raffles, Discord Nitro Drops, or similar incentives including the provided files constitute redistribution and are prohibited without express permission from mko. Contact mko for details if you wish to use the files in this manner.

- Allowed to use the provided files in personal VRChat Avatars or personal VRChat Worlds intended as subject matter for monetized videos or promotional video content.

- Allowed to use the provided files in collaborative production of VRChat Worlds, contingent upon all collaborators holding a mko Witching Hour Eye Shader Commercial License.

- Allowed to use the provided files in commercial collaborative production of VRChat Avatars, contingent upon all collaborators holding a mko Witching Hour Eye Shader Commercial License. 

- Allowed to use the provided files in commissioned VRChat Avatars or VRChat Worlds, contingent upon the following:

  • If the terms of commissioned work include delivery of the provided files, the client must also hold a mko Witching Hour Eye Shader Personal License.
  • Uploads to the VRChat platform done on the client’s behalf without delivering or granting access to the provided files DO NOT require the client to hold a mko Witching Hour Eye Shader Personal License.

- General Terms