横幅背景
PhysBone Editor — Bulk-edit every PhysBone in a spreadsheet view [VRChat / Unity Editor Extension]
PhysBone Editor — Bulk-edit every PhysBone in a spreadsheet view [VRChat / Unity Editor Extension]
PhysBone Editor — Bulk-edit every PhysBone in a spreadsheet view [VRChat / Unity Editor Extension]
PhysBone Editor — Bulk-edit every PhysBone in a spreadsheet view [VRChat / Unity Editor Extension]
PhysBone Editor — Bulk-edit every PhysBone in a spreadsheet view [VRChat / Unity Editor Extension]
PhysBone Editor — Bulk-edit every PhysBone in a spreadsheet view [VRChat / Unity Editor Extension]
PhysBone Editor — Bulk-edit every PhysBone in a spreadsheet view [VRChat / Unity Editor Extension]
PhysBone Editor — Bulk-edit every PhysBone in a spreadsheet view [VRChat / Unity Editor Extension]

PhysBone Editor — Bulk-edit every PhysBone in a spreadsheet view [VRChat / Unity Editor Extension]

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商品描述

# PhysBone Editor (Beta)

**A Unity Editor extension for VRChat avatar creators.**


Modifying avatars means dealing with a **lot** of PhysBones.


Hair, skirts, chest, accessories — every outfit you add brings more of them,

and opening the Inspector one by one to tweak each one gets old fast.


**This tool fixes that.**


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## Who It's For


- You dress your avatar in lots of outfits and have tons of PhysBones

- You want to adjust how a skirt sways all at once

- Your hair and clothing have inconsistent sway settings and you want to unify them

- You're tired of opening the Inspector one component at a time


---


## Features


**See everything at a glance**

Just assign an avatar — all PhysBone parameters appear in a spreadsheet-style table.


**Check and edit in bulk**

Select multiple bones, move one slider, done.


**Clear change highlighting**

Instantly see which values you've modified.


**Restore defaults anytime**

Revert to original values with one click.


**Filter and sort**

Search by name, or sort by PhysBone name / GameObject name — find the bone you

need even in a long list.


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## How to Use


1. Import the UnityPackage

2. Open **Tools > fatdesign > PhysBone Editor** from the menu bar

3. Assign your target avatar or prefab

4. Check the boxes and move the sliders — that's it!


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## Requirements


- **Unity:** 2022.3

- **VRChat SDK:** VRCSDK3

- **Format:** .unitypackage

- **Language:** English / Japanese


> This is a **beta release**. Specifications and features may change without notice.


## Terms of Use


### ✅ Allowed

- Personal use in VRChat and other games / platforms

- Use in creating and modifying your own avatars

- Appearing incidentally in videos, streams, and screenshots


### ❌ Not Allowed

- Redistributing or reposting this tool (including modified versions)

- Reselling, whether paid or free

- Reusing or modifying the code to distribute or sell as a separate tool

- Sharing or lending the files to anyone who has not purchased them


### Disclaimer

The creator accepts no liability for any damages arising from the use of this

tool. Use at your own risk. As this is a beta release, behavior may change with

updates.


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## Release Notes


**v0.35** — 2026/06/04

- Added Grab / Pose

- Added display settings for Grab / Pose


**v0.34** — 2026/05/25

- Added Japanese / English language setting

- Added option to persist settings


**v0.31** — 2026/05/22

- Choose which Inspector entries to display

- Added ImmobType


**v0.26** — 2026/05/12

- Highlight display for the selected PhysBone

- Clicking a PhysBone name expands the matching component in the Inspector


**v0.16** — 2026/05/07

- Initial release


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## Support & Contact


- **Discord:** https://discord.gg/BCEdKxeFnn

- **Twitter/X:** https://x.com/fatdesign


If you post about it with **#fatdesign** or send me your feedback, it's a big

help — I use it as reference for future updates. Thank you!