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VRM2VRC - Drag a .vrm, Get a VRChat-Ready Avatar. No UniVRM Needed.

商品描述

VRM2VRC (Beta)


Drop in a .vrm. Get a VRChat-ready avatar. That's it.


V2C is a Unity Editor extension that converts VRM avatars for VRChat. It's the successor to VRM1.0 to VRChat Converter, now with VRM 0.x support — and it works with full-scratch VRMs, not just VRoid.


One package. No UniVRM, no extra tools.



Why V2C


No UniVRM required — this package does everything

Both VRM 0.x and 1.0, from import to VRChat conversion, all in one tool.


Just drag the .vrm in

Drag → Import → OK → Convert. Now it's ready to upload.


VRoid and XAvatar supported — and VRMs from anywhere else

VRoid VRMs convert straight through with no setting changes.


Automatic lilToon conversion

MToon materials are swapped to lilToon automatically. MToon10, MToon (0.x) and Standard are also available.


PhysBone conversion with live tuning

Adjust hair, skirts and chest by group. Change values during Play mode and see them update in real time, including a seated-pose preview.


Expressions, lip sync, blinking and eye movement — all automatic

Reassign hand gestures and menu expressions, and check them in the preview.


Swap out motions

Replace idle, walk, crouch, prone and AFK with any animation you like.


Full-body tracking setup

Configure Force Locomotion and add a Locomotion on/off menu.


Fewer VRChat SDK warnings

Bone ordering and Write Defaults are cleaned up automatically.


Your original avatar stays untouched

Conversion runs on a duplicate. Expressions and physics stay editable after.



How to Use


1. Import the unitypackage into Unity (this is the only install step)

2. Drag your .vrm into Assets — or use VRM2VRC > Import VRM

3. Press "Convert for VRChat"

4. Adjust expressions and physics as needed, then upload



Requirements


Unity 2022.3

VRChat SDK (Avatars) — required for uploading

lilToon — recommended. Conversion works without it, but you'll be happier with it.



Notes


Please respect the license set by the creator of any VRM you convert.

MToon / MToon10 display on PC only (not visible on Quest).

Back up your Unity project before use.

Redistribution of this tool is prohibited.

To update, just import the new unitypackage over the old one.



Beta Status


This is a beta release. Everything has been tested, but the feature set is large and a solo developer can't catch every bug. Reports and feedback on Discord are genuinely appreciated.


https://discord.gg/JRmXuREVGf



Which version do I need?


If you're an individual making avatars — including ones you sell — the standard version covers you. The Commercial License is only for organizations: company use, contract work, or offering conversion as a service.



Terms of Use


Permitted

Use by the purchaser.

Creating VRChat avatars, personal or commercial.

No credit or report to the creator required for avatars made with this tool, though it's always appreciated.


Prohibited

Redistributing, transferring, reselling or lending this tool, including scripts, images, shaders and documentation.

Distributing modified versions, in whole or in part.

Bundling this tool into other tools or assets.

Sharing with anyone other than the purchaser, including within a group or team.

Any use that infringes the rights of the creator or third parties.

Any use that violates the law, public order, or VRChat's Terms of Service.


Avatars You Convert

Follow the license set by the creator of each VRM. The creator of this tool accepts no responsibility for conversions, uploads or distribution that breach those terms.


Commercial and Corporate Use

For business use — corporate or organizational use, contract work, or avatar conversion offered as a service — please purchase the Commercial License version.


Disclaimer

Provided as-is. The creator accepts no liability for any damage or trouble arising from use, including data loss, avatar issues or account impact. Operation is not guaranteed on every VRM or environment. Updates to Unity, VRChat SDK, lilToon or UniVRM may break functionality, with no guaranteed timeline for fixes.


This is an unofficial tool. It is not affiliated with VRChat Inc., the VRM Consortium, or the creator of lilToon.


Copyright for this tool belongs to fatdesign / Hiroyuki Watanabe. Third-party software included follows its own respective licenses.


Established: October 7, 2026



Release Notes


v0.501 — 2026/10/18

Continue straight into VRChat conversion after import.

"Rebuild" — change materials, viewpoint and eye gaze while keeping your adjustments.

Mesh splitting (separate Body / Hair by material, with preview and undo).

Save-all button for physics adjustments.

UV animation (scrolling texture) materials supported, animated in preview.

Hand-shape icons for hand gestures.

Light theme support.

Blinking moved to VRChat standard (Eyelids, eye-tracking compatible).

Advanced settings, Locomotion on/off menu.

Toggle menu for split clothing (requires Modular Avatar).

Finger checking and tuning — thumb orientation and per-finger bend, with preview.

Shoulder height adjustment.

Converted-from avatar removed from the scene after conversion.


Fixes

Expression animation path mismatches (accessories under eye bones) reattached automatically.

Expressions pointing at old mesh or shapekey names replaced with current contents.

lilToon conversion now preserves original VRM transparency ordering (iris, highlights, lashes).

Fixed physics values not applying when changed during Play mode.


v0.401 — 2026/10/07

Initial release.



Special Thanks


Beautiful VRoid and original VRM models used in this tool and its PV, with thanks:


Sierra — https://x.com/super_sierra

Nadoka (Suishindo) — https://x.com/wcfos

YURARITO — https://x.com/yurarito000



Sponsor


Tsubameya Koga — https://x.com/Tsubameyakoga

Runs the blog Tsubameyaroku — https://tsubameyaroku.com/



Contact & Community


Discord: https://discord.gg/JRmXuREVGf

X: https://x.com/fatdesign


Posting about it with #VRM2VRC #V2C #fatdesign really helps — I check those tags.


Have a good VRoid life!

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