横幅背景
Nawvaro - A Hybrid VRChat Avatar (PC + FT)
Nawvaro - A Hybrid VRChat Avatar (PC + FT)
Nawvaro - A Hybrid VRChat Avatar (PC + FT)

Nawvaro - A Hybrid VRChat Avatar (PC + FT)

商品描述

Introducing Nawvaro

The one and only Dragon boy you'll ever need.

Join the Discord to use Nawvaro's emotes, enter Giveaways and More!

https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/83e0068e-142e-5fe1-999d-06228ae3b67b/3994275701275493750/1023721865645737984.pngJoin Discord

Furry Friends? Human Friends?

With Nawvaro, you don't need two separate avatars for both of your friend groups. Easily swap in game with the click of a button that transitions you from one version to the other, maintaining and adapting every customization you made. How can an avatar like this fit in a package that doesn't drop frames? See the bottom of this page.

https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/83e0068e-142e-5fe1-999d-06228ae3b67b/3994275701275493750/1023721921952992256.gif

Fits

Nawvaro uses advanced industry standard practices to have crisp details that adapt and transform to blend into any environment you find yourself in. All of his clothing began in Marvelous designer, got high poly sculpted details added in zBrush, then was manually retopologized, and finally high poly to low poly baked in Substance Painter to maintain all of the high poly details without the high poly price. He has:

A Techwear Outfit

  • A Cloak, a Tech Shirt, Tech Pants, and a Body Suit
  • Toggles + Dissolve animations
  • Full VRCFury Modularity

A Casual Outfit

  • T Shirt and Ripped Jeans
  • Toggles + Dissolve animations
  • Full VRCFury Modularity

A Full Body Latex Outfit

  • Nice.

23 Mix & Match Accessories

  • 6 Head Piercings, 4 Body Accessories, 7 Arm Accessories, 5 Leg Accessories, 1 Human Face Mask
  • Toggles + Dissolve animations
  • Compatible with Techwear & Casual Outfits
  • Full VRCFury Modularity

https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/83e0068e-142e-5fe1-999d-06228ae3b67b/3994275701275493750/1023722008959541248.gif

Customization

Nawvaro will look stylish no matter what colors or outfits you throw at him, even with near limitless amounts of customization, which syncs, saves, and adapts between both the Furry and Human version.

  • Colors
    • Body/Hair Hue Shift, Saturation, and Brightness
    • Body Colors (Eye Hue Shift, Heterochromatic Toggle, Hair Pattern Options, and Furry Mouth Hue Shift)
    • Rainbow Mode & Randomize Options
    • White & Black Tech Outfit Slider + Fake Emission Iridescence Toggle
    • T Shirt Colors (Full Hue Shift, Black, White, Saturate & Pastel)
    • Latex Bodysuit
    • Ripped Jeans Colors (Blue, Black, and White)
  • Body
    • Expression sets (4 sets with new unique facial expressions)
    • Idles (Ear, Wings, and Tail)
    • Sizes (Tail and Wing)
    • Toggles (Ears, Tail, Tail Fur, Wings, Horns)
    • Wing Position (Lower & Upper) + Wing Hugs
    • Alt Furry Hair Style + Long Hair Furry Size Scale
  • Miscellaneous (Human Skin Tone Slider, Audio Link, and a Tattoo toggle)

Woah, that's way too many toggles and sliders and options, my head is spinning. Don't worry, I got you covered with Presets.

  • Preset Colors (Solid Colors, Mixed Colors, and buttons to make your choice Greyscale, Pastel, or Saturated)
  • Preset Outfits (Tons of various looks that mix & match the Techwear & Casual options)

https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/83e0068e-142e-5fe1-999d-06228ae3b67b/3994275701275493750/1023722081980551168.gif

Face Tracking

Nawvaro's face tracking has been carefully crafted to balance a wide ranges of expression with little extra bits sprinkled on top like ear movement based on your eye movements. His face tracking uses VRCFT's Unified Expressions to have maximum compatibility across different face tracking devices and interfaces.

https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/83e0068e-142e-5fe1-999d-06228ae3b67b/3994275701275493750/1024408843460552704.gif

Expressiveness

Nawvaro's got a lot of ways to show that he's feeling something with an array of moving parts, contacts, and very easy to customize facial expressions.

  • 18 Total Unique Expressions with 4 in game expression sets, easy to swap via menu toggles
  • Anti Eye Pokes, Head Pats, Ear and Tail Grabs, and of course, nose boops
  • Ear twitching, Ear/Wing/Tail idles, and custom blinking with occasional double blinks

https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/83e0068e-142e-5fe1-999d-06228ae3b67b/3994275701275493750/1023722391158945792.gif

Toys

Nawvaro doesn't like to play around much but that doesn't mean he doesn't like to keep some trinkets around. Most of his toys are tied to the main hue shift with some having additional customizations.

  • Shotgun that you can, believe it or not, shoot
  • Hand Trails you can fling out and spin around by pointing
  • Flame Breath you can... breath fire with (and there's an in-pov toggle)
  • GPU Particles that are extra springy
  • Ambidextrous Marker with independent color control, rainbow mode, and the ability to attach drawings to yourself

https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/83e0068e-142e-5fe1-999d-06228ae3b67b/3994275701275493750/1023722441570238464.gif

Fully Modular VRCFury Setup

Nawvaro fully incorporates VRCFury for maximum modularity, non-destructive work flows, and easier edit-ability. What does that all mean? Glad you asked!

  • Because of VRCFury, you can easily add, remove, and edit every feature on the avatar without worrying about breaking anything
    • Independent Prefabs for every feature
    • Outfits added via Armature Link
    • Neatly organized project with separated Animators, Menus and Parameter files
  • Avatar built at run time, uploading only what you have on the avatar
    • Don't want a specific feature or want to make room for new ones? Delete any of the single prefabs on the avatar, then it'll upload like it never existed in the first place
    • VRCFury automatically cleans up the project no matter what adjustments you make, making sure it is as optimized as it can be

https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/83e0068e-142e-5fe1-999d-06228ae3b67b/3994275701275493750/1023722498294260736.gif

Additional Versions of Nawvaro

Nawvaro comes with unique versions to suit your needs, which include a Furry Only version available from launch, and two additional planned PC Good rated & Quest Poor rated versions. The Good rated versions will maintain the huge majority of the fully featured versions, including the Human to Furry swap. The Quest versions will be Poor rated, offering the Human to Furry Swap in a simple outfit or a single version with a more complicated outfit.

Base Only Furry Version

Only interested in the Furry version and want to build Nawvaro from a mostly blank slate? I got you covered. Nawvaro comes with a dedicated furry only version which is a light, easy to edit package with minimal frills. No human version, no outfits, no toys. Just the same color, body, and settings menu customization that the Full version has, plus all the typical things you'd expect like expressions, physbones, an an avatar descriptor setup.

https://jinxxy-c.jinxxy-cdn.com/cdn-cgi/image/format=auto,onerror=redirect/83e0068e-142e-5fe1-999d-06228ae3b67b/3994275701275493750/1023722631053938688.png

Good & Quest Versions

Coming soon!

Performance Stats

Nawvaro's performance stats heavily depend on your unique setup, but regardless of what configurations you choose, you'll never be the reason anyone drops tons of frames. "Max" stats include everything the avatar offers active at once, "low" stats only include the Human <-> Furry base avatar with no outfits or toys.

  • Polygon Count: 244,269 Max, or as low as 78,140. Most not-in-use polygons are UV discarded, making sure they don't impact your performance
  • VRAM: 122.878 MB Max, or as low as 35.083 MB. There are no textures above 2k resolution, and RGBA masking is used where applicable
  • Material Count: 42 max, or as low as 6. All applicable clothing's textures have been atlased to dramatically reduce material count. 12 Materials without the toys
  • Skinned Mesh Renderer Count: 10 Max, or as low as 4. All applicable meshes have been combined to hugely reduce skinned mesh renderer count
  • Animator Layer Count: 31 Max, or as low as 6. As many layers as possible are combined into a Direct Blend Tree to heavily reduce layer count. Most of the bulk of the layers come from the toys
  • Phys Bone Components: 22 Max, or as low as 11
  • Phys Bone Transform Count: 201 Max, or as low as 160

What does all of this mean in not-nerd terms?

He is very optimized for how much he offers.

Credits

Nawvaro's creation wouldn't have been possible without the help of the people below,

💖 Niyumi for endless bug testing & QA sessions, modeling for the music video, and making sure I always do the best work I can

👾 Vivi for providing constructive criticism that greatly improved anthro shapes

🎵 FormulaRats for always being the best dancer for my music video showcases

Nawvaro also uses assets by other creators in the community which you can find below,

Human Face by Starlynn

Human Body by Rhoda

Jerry's Face Tracking Template by Adjerry91

Skin Matcap by Small Robot Studio

Marker by VRLabs

GoGo Loco by franada#0001

GPU Particles by Quantum#0846

Poiyomi Shaders by poiyomi

VRCFury by Senky

Please do not use any non-scratch credited assets or their edits on your commercial avatars, and please purchase the assets from their original creator(s) if you want to use them in your own projects. All other assets were created from scratch, by Nawty, which you can use for personal use only without limitations.

Terms, Conditions, and FAQ

https://www.nawty.dev/terms-and-conditions

https://www.nawty.dev/faq

Thank you.

$50.00 USD